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Messages - |NotD| Anathol

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1
Announcements / Re: NotD Is Closing Its Doors
« on: November 06, 2017, 12:52:16 am »
RIOT !!! - But with style... 8)


2
Announcements / Re: NotD Is Closing Its Doors
« on: July 08, 2017, 05:35:49 pm »
Sorry to hear that. I really am.
But let's be honest, we all kinda could see it coming. CS:S - as the foundation of this community - is dying. And, for what I could hear by others, CS:GO (that scamming, inflating, wallet raping pile of steaming guano) couldn't fill the loses. And I think it never could.
************************************************************ RAGE SECTION ************************************************************ CS:GO was never Valve's lovechild, it was that little stinky brat that you "get" for tax purposes and/or partner binding so you don't have to lift your fat ass off the couch and earn your money. CS:S has/had a solid community to make skripts/mods/maps/... Best example (in my opinion) is Zombie Escape. Map creators spend 1000s (!!) of hours for a single map, making skripts/models/level design (and yea - maps can have levels and bosses). I haven't heard of a similar engagement in the "better CS". Quite the opposite. Even though CS:GO has the same engine (new, huh??), it's just not compatible to most of the content that made CS:S so great.
All it has is that shitty matchmaking nightmare and the overpriced model textures you can fap to in your basement. Bloody TF2 rip off to ruin THE FPS game. Who wants hats right?? We have knifes. Not enough money scammed from the players?? Let's sell them gloves!!! We had that for years - for free - by downloading the stuff we wanted on sites like fpsbanana. Don't like it anymore?? Delete and replace. Not even starting with that LMG nonsense they came up recently...
I really hate CS:GO. I loathe it from the bottom of my heart. If only Valve had done a decent job makeing a real and decent CS sequel...
************************************************************ RAGE SECTION ************************************************************
The community depends on fun and creativity, not just giving new skins and call it new. Too bad we didn't have a game we could enjoy again. I tried to get people interested in gmod, so we could do some bullshit together. But no significant response.



Bottom line: We had a good time. But: No money is the bank. Let's move on let the Zombonies starve - for now.



PS: FUCK YOU CS:GO

3
Report a Player / Re: Water Sugar Purple(Dump Trucks) U:1:43542032
« on: June 07, 2017, 12:45:56 pm »
Man all I see is "The Adult Gungame" and "thepornserver.net"...
Solid fav server archive.  ::)

4
Community Suggestions / Re: Something's gotta happen
« on: May 26, 2017, 06:16:39 pm »
Since obviously no one gives a damn...

5
Community Suggestions / Something's gotta happen
« on: May 18, 2017, 04:42:39 am »
As we all should have noticed, the servers (if they are running at all) got quite lonely and the forum is deserted. Right now there are only 2 CSS servers on, and CSS is the dying one of the counter strikes. If I'm not wrong JZ is pretty busy in real life and I hope he is doing well. So our coding mind and server maintenance is out of service (pun intended).

Let's sum up with a presidential quote: NOT GOOD.

Personally I don't want to give up but my coding skills are mainly limited to console bindings in CSS. So I can only provide ideas - no solutions.
One of those ideas is to extend our game foundation. A game would be good, that is:

  • quite cheap
  • hl-engine-based
  • has multible game options (mods, ...)
  • non-competitive
  • low ressource demands

So one game came to my mind: GARRY'S MOD

We could do some usual trashtalk, be creative and build some BS, mess up with each other/bots.
So many possibilities. No need for a 100 tick server, no dedicated server (I think).

Please let me/us know what you think about this: Pros/Cons, ideas, experiences, suggestions, warnings, ...
This might be our last chance if I see the donations inflow.

6
ZombieHell RPG CS:GO / Re: Estimated Time For Update?
« on: April 10, 2017, 01:53:08 pm »
Since I strictly refuse to even touch CS:GO (not even with a lead modified hazmat suit) I have to ask a question: Do so-called updates still kill all the CS:GO plugins like valve used to back in the days with CSS??

7
Report a Player / Re: "UDON ONESKEEE╬×" [U:1:42920484]
« on: April 05, 2017, 12:45:14 pm »
A perm ban might be a bit harsh. But if he pops up and does the same when I'm around then a timeout gets plausible. And since I always check up on the players playing before I join, I might join under another nick.


PS: Maybe next time you just make a demo. Makes it way easier for us.

PPS: Udon, YE BEEN WARNED...

8
Spam / Re: Classy conversations
« on: March 29, 2017, 04:32:23 pm »

9
Spam / Re: Classy conversations
« on: March 28, 2017, 03:41:09 pm »

10
Spam / Re: Favorite picture(s) you have.
« on: March 02, 2017, 01:07:34 pm »

11
Spam / Re: Classy conversations
« on: February 28, 2017, 12:06:41 pm »

12
Spam / Re: Classy conversations
« on: February 27, 2017, 10:02:30 am »

13
Spam / Re: Classy conversations
« on: February 27, 2017, 09:59:00 am »

14
ZombieHell RPG CS:GO Bug Report / Re: Throwing knives
« on: February 27, 2017, 09:49:14 am »
I think you're onto something. Model choice should not be on speed dial keys. Maybe you could replace it with something usefull - or funny like a little smoke cloud. :)

15
ZombieHell RPG CS:GO Suggestions / Re: VIP
« on: February 27, 2017, 09:43:06 am »
The cs go vip is seriously lacking. perhaps a few more options.
engineer - prop Color
ninja only - knife model (removed from ninja)

You cant change prop color is CSGO like in CSS??
Don't understand the 2nd one..

chat color
name color

I would like to see customizable tags, too. E.g.:
  • VIP 1: List of a few basic colors (Like the free prop color options for engy). The tags themselves have still to be bought with credits.
  • VIP 2: Fully customizable (Full hexcode variety PLUS content)
join sounds (on team join)

Why would you want that?? Usually it's just ennoying...

join chat message (on team join)

Don't we have that already??

Spawnable totems (A prop with effects) (limit 1 totem placed per spawn)
     fire totem (sets nearby zombies on fire)
     heal totem (like medic heals when player in range)
     armor totem (regen armor in range)
     ice totem (freeze zombies in range of totem once every 10 seconds for 3 seconds)
     knockback totem (push all in range backzombies back)

That sounds freakin complicated to code.

VIP Skill (one active skill at a time all probably have to be pasive or come with a sm_ bind)
     ammo regen
     hp regen
     armor regen
     damage boost
     ice shot

NO, NYET, NUH-UH... No Pay2Win here.

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