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Topics - |NotD| Anathol

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Community Suggestions / Something's gotta happen
« on: May 18, 2017, 04:42:39 am »
As we all should have noticed, the servers (if they are running at all) got quite lonely and the forum is deserted. Right now there are only 2 CSS servers on, and CSS is the dying one of the counter strikes. If I'm not wrong JZ is pretty busy in real life and I hope he is doing well. So our coding mind and server maintenance is out of service (pun intended).

Let's sum up with a presidential quote: NOT GOOD.

Personally I don't want to give up but my coding skills are mainly limited to console bindings in CSS. So I can only provide ideas - no solutions.
One of those ideas is to extend our game foundation. A game would be good, that is:

  • quite cheap
  • hl-engine-based
  • has multible game options (mods, ...)
  • non-competitive
  • low ressource demands

So one game came to my mind: GARRY'S MOD

We could do some usual trashtalk, be creative and build some BS, mess up with each other/bots.
So many possibilities. No need for a 100 tick server, no dedicated server (I think).

Please let me/us know what you think about this: Pros/Cons, ideas, experiences, suggestions, warnings, ...
This might be our last chance if I see the donations inflow.

Spam / Classy conversations
« on: January 28, 2017, 08:02:36 pm »

Spam / #oppositeday
« on: August 10, 2016, 03:55:52 am »
Now you're on the same level...  *OHHHHHHHHHHHHHHHHHHHHHHHHHHH*

ZombieHell RPG CS:S Bug Report / de_snowvaley_beta
« on: July 03, 2016, 01:25:41 pm »
This map is unplayable. Laggy as crap and all the time there is an error note in upper right corner. Its something about overflow clientrenderlist (I think thats what it was).
Maybe creator implemented to many props or whatever.

Tbh I cant even tell if the map is worth being fixed cuz I cant play it at all. My computer is not the best AT ALL, but if I look into the dark infinity fps count cant be at 15-17.

Would be nice if you could look into it and/or dump it.


PC gaming / Half-Life Bundle
« on: June 29, 2016, 03:20:47 pm »
Once again it is that time of the year: Steam Summer Sale... erm they call it Summer Picknick Sale for some reason. So do not mix that up with the other >>ADD RANDOM NUMBER HERE<< sales throughout the year.
This means you can spend a very little money for games you will never play. Ever. EVER.


... you could spend like 5 freakin bucks for buy the whore Half-Life Bundle (They named it "Half-Life Complete"). I heard from so many people that they have never played any Half-Life part before. They use skins like Alyx and Dr. Kleiner, find them nice and don't know a damn thing about it. They buy those darn and overpriced CoD and BF clones every year but missed out Half-Life parts as milestones in game engineering. That makes me feel sad and a little bit angry.
Of course it's not cutting-edge technology and it's not retro. It's classic.

So if you considered spending money on the sale to praise Gaben and never played Half-Life before I'd like to quote a wise man who once said: DO IT! JUST DO IT!!!

ZombieHell RPG CS:S Bug Report / de_thematrix_11
« on: March 22, 2016, 07:05:05 pm »
Some zombie spawn points are too close to walls. Zombs get stuck in those sometimes. Tight map. Has to happen i guess...

ZombieHell RPG CS:S Bug Report / Day 31 @ mentalhospital
« on: March 02, 2016, 04:26:41 pm »
Happened like the 3rd time to me. After server crash mentalhospital is the default map. It worked fine...  until... day 31 this time.

Supposed to be that clumsy splitting boss. Instead (at least sometimes) there is only 1 basic zombie (the weakest one - not the stalker albino). And he has his according hp count. I cant tell the exact number, but it takes only a single banana and the map is done.

[ZRiot] Saving RPG data...
 000000[ ff0000 Z RPG 000000] ffa500 You have received 840 XP for winning and staying alive!
 000000[ ff0000 Z RPG 000000] ffa500 You have received 4 XP for damage given to the boss!
 000000[ ff0000 Z RPG 000000] ffa500 You have received 75 XP for killing the boss!

I have to mention that I didnt just steal the kill. I was ninja and had the first - and only - contact. And you dont get just 4 XP for tenthousands of dmg...

Maybe you got an idea...

Maybe it a known fact, maybe its not. However Im greedy for some credits.... :>

For a long time - and from time to time - the first person weapon models tend to disappear. I think its mostly induced by zombonies respawning. Its also known that you can bring your models back by recording a short demo.

Just for this I used my very own ub3r 1337 h4x0r skr1p7 sk1llz:

bind "KEY" "record DEMONAME; say rpg; stop"

Feel free to use it if you want and are able to work with game console. Obviously you need to replace KEY with the actual key you want to bind it to. You can replace the DEMONAME with your actual demo name, but there is no need for that...

Back to topic...

Most of the time, this works. MOST...
The problem are those darn imaginary smoke grenades. Once they are "active" recording demos is being supressed. No demo, no models...

And now lets get to the ninja vanish. Now you may ask yourself "What does he mean with ninja vanish?? Ninjas cant vanish... erhm... can they??"
No, they cant. So lets just call it teleportation then. And only admins can teleport.
Thats exactly my point:
When admins teleport themselves to pre-set coordinates they leave small smoke clouds behind.
Person venishes in a smoke cloud... ninja venish... got it by now??
Even though those clouds disappear - I think - they leave some kind of (imaginary) smoke behind.

    (imaginary) smoke >> no demo >> no weapon models

Now you might think: "How did he come to that conclusion??" Easy...

Teleportation >> (later) models disappear >> demo failed due to "smoke grenade active"
Retried it for the rest of the day/round : skome grenade active
Retried at the very beginning of the next day/round : WORKED
Admin (Hostile) teleported himself away. Later that day/round my models disappeared again.
Tried to record a demo (for the rest do the day/round) : skome grenade active
Retried at the very beginning of the next day/round : WORKED

I guess you got the pattern...


From time to time my weapon models disappear:

MY GUESS: In some way the weapon models collide/interact with (respawning) zombony models.

Once an admin teleports himself no more demos can be recorded for the rest of the day/round

MY GUESS: Small smoke clouds from admin teleportations persists as imaginary smoke grenade for the rest of the day/round and supresses demo recordings

PS: Sometimes bots still leave a joining message.

Accepted / Membership application
« on: February 04, 2016, 04:20:53 pm »
Steam ID: STEAM_0:0:14819277
Steam Username: anathol_1990
Age: 25
Which server(s) do you play the most only: CS:S Zombie RPG
Are you you interested in competitive play: Nope, Im just playing for the LULZ and to chill out
Have you been a member of NotD before (previous name(s) and last time of play): Nope
Have you been banned from NotD before, if so please explain why: Nope
Any additional information about yourself:

Id like to be a watching eye on the RPG server. I only play on the CS:S RPG server because I dislike CS:GO. Usually I connect at about 20:00 UTC, meaning 1-2 hours before Hostile joins the game. This would fill a gap when player count rises without having an admin to watch out. This might be my niche.
I like to spice up the game a bit. Grinding can get boring sometimes. Thats why I like to make it a little more interesting. Teasing people who are willing to participate. There is no intention to grief. Right now I provide cades if needed. But when douches shoot the props the only thing I can do is burying them in tombstones - which I do quite often. :>
I also like to tease people by planting a single dryerbox in their way to slow them down a bit.

So my masterplan is:
1) Being the watching eye
2) Trashtalking
3) Spice up the game (if needed)

If my sense of teasing-fun is too hardcore for the position of an admin I might not be the right choice. Thats why there wont be any hard feelings if my application gets denied.

Community Suggestions / New setup and/or events for classic server
« on: August 08, 2015, 09:22:43 am »
Since it is usually (almost) empty I miss nice zomb-ass-kicking on classic server. You have to make it more attractive. Therefore events might me a good idea - just like 2x EXP on RPG server.
Ofc its pointless to double the EXP - because there are no such things as EXP on classic. So it has to be something special. My suggestion is to double credits you earn for spending time playing on the server, maybe even multiply them during the weekends/event.
Maybe its even possible to set up credit as bonus for winning a day.

e.g. Days 1  - 10 : 10 credits
      Days 11 - 20 : 15 credits
      Days 20+     :  20 credits

      Bosses: Doubled credits of the day span listed above
      Last Boss: 50

Just something like that. People arent motivated to join classic server, because they can farm exp on RPG. And that is boring ones a high-lvl-engineer joins the game. But please DO NOT NERF the cades or anything. The goal isnt to make RPG LESS attractive, but make classic MORE attractive.

Its so sad to see the classic server empty (almost) all the time. And NO, you cant do s**t with only 3-4 players there.

PS: English isnt my native language. So deal with it, grammar nazis.  :P

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