No News

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - |NotD| C0d3.Drrk

Pages: [1] 2 3 ... 33
1
General Discussion / Re: Anyone still on here?
« on: June 06, 2018, 03:21:17 am »
No I'm not back

-JZ

2
Community Suggestions / Re: Just a thought
« on: May 21, 2017, 01:44:59 am »
css and csgo versions of the program are fixed simultaneously

I have both versions of the game coded together and some pretty nice tricks to reduce CPU calculations by having the game-type detected to begin with determine code that is run vs checking game as it runs the code (where I could which was quite a bit for the most part)

possible idea is to have a revival or heal system that will be implemented and then lowers as the amount of players joining

3
Community Suggestions / Re: Something's gotta happen
« on: May 21, 2017, 01:41:13 am »
CSGO is back.... few fixes I can do.  I will have some free time but not much in the next weeks then I should have some more after then.

Fix hud not updating after combo period expires.
Fix hud displaying incorrect max cade amount
Re-enlist the GO server with gametracker


so... for all of your entertainment needs

connect gorpg.notdcommunity.com

in the console

4
Announcements / Re: NotD Members/Admin Purge
« on: October 23, 2016, 05:15:27 pm »
Spoiler alert:.. just after i get better at csgo :P

5
Issue 1 and 2 seem to be fixed.

No levels could have been lost due to the error because it was creating a new/saving to an invalid steam id.

I will take a look at build color/throwing selection... both are handled by the same table so we will see if i am loading it incorrect or saving to it incorrect or something.

6
ZombieHell RPG CS:S Bug Report / Re: CSS bugs after the server swap
« on: October 07, 2016, 05:47:42 pm »
Once again there was a forced map vote on day 2 after server crash(?) and setback to mentalhospital. Mapchange worked properly.

Server response was a bit slow though: RPG menu closed occasionally and took a bit longer to get opened again. NVG took about 2-3 sec to get enabled.

This is all off a config.  I will have to place something in to only force a map vote if days are over 5 or something.

Edit: I have fixed to re-scan the config file if less than 5 days for the value of the day that it is trying to force map vote start on.  Please let me know if boss days etc aren't working and I will force it to re-scan the configs for this.  (We aren't aware if other configs are erroring too yet.)

7
ZombieHell RPG CS:GO Bug Report / Re: Missing maps in map pool
« on: September 20, 2016, 12:10:42 am »
Should be fixed on mapchange.... not sure why it reverted?

8
ZombieHell RPG CS:GO Suggestions / Re: Bunch of Random Thoughts.
« on: September 20, 2016, 12:06:47 am »

-Zombie Skills- I don't understand why the server is limited to not having smokers. i love um. maybe bosses can use some of the fallowing commands to be alittle harder.

sm_bring
sm_goto
ive seen a server use a sm_teleport @t @me cmd alongside of a team knockback skill to fling zombies onto illegal spots and over cades (but that was css. Both commands work in csgo so...)
SetEntityRenderColor (client, 255, 255, 255, #) where # = 10-50
NoClip Zombie FTW!!!!

-Little Things-

Medic pp bizon is purchased before mp7. seems to be a downgrade maybe remove medic mp7
medic could speed more then increased fire rate.
shotgun fire skill is redundant. every bullet already slows bringing shotgun class to 3 usable skills
shotgun could use lower reload time if its possible to create that skill
sniper could use a pickme up as well lower reload time and increased fire rate may help their alot. in place of hp regen
Engineer is truly op maybe 1 cade per lvl for a max of 10 is better then 4 per lvl to max of 40.
Engineer can Loose Ammo or Damage
zombie transparency could be set to 50% on day 9 to make it more ghostly
Boss on day 23 seems to go invisible like css slimer but i think the min transparency should be 10%
skybox is nice as black... but alittle bland. i like cs_baggage_skybox_
maps seem too bright
ambient sounds may make it spooky.

I haven't read through all this yet but we used to have code that would create spawn points based upon where people where running... could be tweaked for those camping in illegal spots

will look into the additional classes and class suggestions when i have a little more time this week for sure

9
Report a Player / Re: Night Mare Combat - aimbot
« on: September 14, 2016, 06:46:02 pm »
Perma Banned.  Thank you for the report.

10
ZombieHell RPG CS:S Bug Report / Re: CSS bugs after the server swap
« on: September 14, 2016, 02:26:20 pm »
It changes the way the knife is created, so it should.

11
ZombieHell RPG CS:S Bug Report / Re: CSS bugs after the server swap
« on: September 13, 2016, 09:09:04 am »
Still looking at the throwing knives code for css... I compiled a version last night but haven't uploaded.  For those unaware... revive bug is fixed and throwing knives xp/combo are fixed for csgo.

12
ZombieHell RPG CS:S Bug Report / Re: CSS bugs after the server swap
« on: September 09, 2016, 05:43:29 pm »
ill be taking a look at these tonight while i re-code the rpg plugin stripping everything out except a few things for a new server

13
ZombieHell RPG CS:GO Suggestions / Re: Maps.
« on: September 09, 2016, 05:42:46 pm »
let me know name of map and link to workshop/download if possible

14
General Discussion / Re: Resignation
« on: August 31, 2016, 06:52:46 pm »
Sad to see you go man. Hope to see you around from time to time.

15
ZombieHell RPG CS:S Bug Report / Re: CSS bugs after the server swap
« on: August 27, 2016, 04:12:23 pm »
I made a change to the counter... i must have forgot to multiply by 4... changing.

I will have to look at the ninja throw skill more.

Pages: [1] 2 3 ... 33