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Topics - |NotD| Sabin

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ZombieHell RPG CS:GO Suggestions / sv_full_alltalk 0
« on: February 27, 2017, 03:36:11 pm »
i noticed as a spec i cant speak to players in csgo. this is kind of frustrating because i like to spec to see how the players r doing. and yell at them when they r doing poorly... does sv_full_alltalk "0" solve this issue if so can we do that?  (my server is lan locked so cant test atm)

ZombieHell RPG CS:GO Bug Report / Day 20
« on: February 27, 2017, 02:16:26 am »
Bad ragdoll for player\knifelemon\speed_zombie_origin.mdl

i get this error a lot on day 20. no crashing but the green haired zombie death animation looks terrible.

ZombieHell RPG CS:GO Suggestions / VIP
« on: February 26, 2017, 11:12:07 pm »
The cs go vip is seriously lacking. perhaps a few more options.
engineer - prop Color
ninja only - knife model (removed from ninja)
chat color
name color
join sounds (on team join)
join chat message (on team join)
Spawnable totems (A prop with effects) (limit 1 totem placed per spawn)
     fire totem (sets nearby zombies on fire)
     heal totem (like medic heals when player in range)
     armor totem (regen armor in range)
     ice totem (freeze zombies in range of totem once every 10 seconds for 3 seconds)
     knockback totem (push all in range backzombies back)
VIP Skill (one active skill at a time all probably have to be pasive or come with a sm_ bind)
     ammo regen
     hp regen
     armor regen
     damage boost
     ice shot


ZombieHell RPG CS:GO Suggestions / Promo
« on: February 26, 2017, 10:58:33 pm »
Promo Idea 1
I was thinking of a fun random promo for weekdays. perhaps a code can be put in to randomly generate a pvp day. basically the day lasts untill someone gets 10-20 kills and the top three get an exp boost on their current class of like 500-2000 exp (first place gets most then second then third). also their would need to be a max player check. only have pvp event if 4+ players online. then back to farming.

Promo Idea 2
when server reaches 5 players. at 10% chance on day start one ct is chosen at random. then that player is turned into a zombie with 5k hp amd rpund timer is set to 5 min. if that player lives for the full length of timer player gets 1k xp on class if ct wins last hit gets 1k xp. other ct get win round bonus of say... 300 xp.

ZombieHell RPG CS:GO Bug Report / Build Color
« on: February 26, 2017, 07:27:10 pm »
sm_setbuildcolor and sm_setbuildcolour both seem to work. but this is another occasion of class specific menus printing to chat the confirmation. then not taking the action.

perhaps this would be a good time to remove the menus for build color and ninja throwing stars. then re start from scratch by placing them in the vip shop. maybe even add more colors for vip levels ([vip 2] Black). this may get players a reason to farm credits on csgo and perhaps even css.

ZombieHell RPG CS:GO Bug Report / Map Change
« on: February 26, 2017, 07:00:10 pm »
Often times a map change with rtv or after day 31 will end up in a server crash. this forces many players to leave and not come back.

ZombieHell RPG CS:GO Bug Report / Throwing knives
« on: February 26, 2017, 06:58:18 pm »
1.) often when a ninja is on server using knives with a failed model the server crashes.
2.) knives sometimes show as a red ct player after being thrown.
3.) models from list don't appear in game when selected (except the one model listed in throwingknives.sp).
4.) when their are two ninjas on the server and both knives hit each other the server crashes back to cs_assault.

seems to me many of the crashes could be stopped by resetting all players knife models to default in the sql or flat file that loads player info and removing the menu item in ninja for throwing stars. I also feel since this is a Luxory the ninja #1 menu should be fast long jump on off instead of throwing model selection. and the throwing model should go into a class specific section of the vip store with cade colors.

p.s. I am aware i have sent all these issues to jz in chat but i figured id take the time to list them for referance.

ZombieHell RPG CS:GO Bug Report / [VIP 1] Mirrors Edge Faith
« on: February 26, 2017, 06:44:09 pm »
same as russian quiet. This skin ([VIP 1] Mirrors Edge Faith) seems to crash the server a few min after putting it on and makes zombies act funny.

ZombieHell RPG CS:GO Bug Report / Day 23
« on: February 26, 2017, 06:35:11 pm »
the boss on day 23 seems glitchy. head shots seem to go all the way through to the wall. this forcs players to aim low and kill it slowly.

ZombieHell RPG CS:GO Bug Report / [VIP 1] Samus
« on: February 26, 2017, 06:28:34 pm »
The samus skin is unlockable by non vip's in !store. but is listed as vip1.

Surf RPG CS:GO Suggestions / R.I.P
« on: January 11, 2017, 02:06:43 pm »
R.I.P Perhaps some flowers to show we cared. Any Replacement ideas? Zombie Escape is more to the Theme and more popular.

ZombieHell RPG CS:GO Bug Report / Stats Randomly Failing to Load Properly
« on: October 16, 2016, 12:37:14 am »
After yesterdays Steam update. I noticed my levels where set to 1 and credits wiped. Thought to my self WTF!? so any way after people left the map and it was just me and xstacy, whom had the same issue. we changed the map and the issue seemed resolved. but then after logging in today I noticed the same issue. my engie was set to lvl 9 and all other stats set to lvl 1 and credits 0. Again Reset map and issue resolved. then I logged out restarted steam and logged back in. same issue stats set to 1 and engie set randomly to 8. changed map and bam engie 61 again and all shop items / credits returned to normal. Also, this issue has been reported to me by other players. some say "WTF!?! MY [email protected]$#s GONE!" others say "I logged in normal." Idk if this is an issue in css. I cant login there ... missing map.  :-[

A random player kept getting kicked from server. Message: "Invalid STEAM ID"
Okay, probably a player stealing cs:go and getting kicked by vac. then it happened to 2 others guys same day. Different names. Maybe same guy changing name. didn't get a steam id or ip and really don't remember their names. They are not names I have seen before or since. so yeah. maybe connected to issue 1.

cs_backalley Missing from map pool after steam update. few people brought it up. seems to be a favored map. I haven't looked through the whole list to see if any others are missing. Also, old de_inferno was overwritten by a new one. maybe we can find the old one and re add it under de_old_inferno. not really a priority compared to #1.

The Fallowing is a small list of things I think u know and will get to. But, just to be sure...
Build Colors still don't work 100% even with vip command
Throwing knives all look like stars (and the smoke is a blue line)
maps named coop don't load / crash the server / Fail to work in some other way.

ZombieHell RPG CS:GO Suggestions / Bunch of Random Thoughts.
« on: September 18, 2016, 10:19:37 pm »
-Classes-  well i have some ideas about new classes and skills lmk what u think.

Name:   Juggernaut
   Role:   Damage Taker (Engineer Alternative)
   Skill1:   Vampire
   Skill2:   Hp Regen (self)
   Skill3:   Armor Regen (ok i know zombies knife. but, when my armor hits 0. it seems they hit harder. This skill could help tank long term. It could even regen team armor like medic regens team hp.)
   Skill4:   HP Boost (500+ max hp)
   Skill5:   Lure - (okay this 1 needs some explaining. Please, bear with me. Use the sm_bring command at a roll the dice rate. 10% per level 1-10 at target damaged. NOT ALLIES)
   Guns:   bizon ONLY. NO OTHER GUNS AVAILIBLE TO BUY. (imho damage taker needs low dmg dealing so i wouldent give anything but smg's and maybe pistols)
   Spawn stats:   okay this is a tank so max hp should be 500+ like ninja but run speed lowered to .9 at spawn.

Name:   Marksman (Pistol ONLY)
   Role:   Damage Giver/Support
   Skill1:   Frost Pistol (Roll the dice to set success rate increased by level - Freeze enemy for a set period of time)
   Skill2:   Ammo Regen / Boost
   Skill3:   Speed
   Skill4: Hp Boost
   Skill5: Zeus Regen (every pistol kill = 1-10 zeus ammo)
   Guns:   ALL PISTOLs (No Rifles) +Zeus
   Spawn stats:   none

Name:   Explorer
   Role:   Damage Taker/Support
   Skill1:   Bring (create a menu much like medic revive menu. Allowing a living player to choose to be braught to the explorers location. use sm_bring. Higher lvl faster reuse)
   Skill2: Boost Hp
   Skill3: Hp regen
   Skill4: long jump
   Guns:   close to medic
   Spawn stats:   none

Name:   Tacticion
   Role:   Support
   Skill1:   GoTo (Create a menu of all players on team. sm_goto selection - Higher level lower reuse)
   Skill4:   Hp Aura (Regen hp of those nearby)
   Skill3:   Damage Aura (Increase Damage Of those nearby level 10 could give massive boost)
   Skill4:   Ammo Aura (increase ammo regen of those nearby)
   Skill5: Armor Aura (Increase Team armor)
   Guns:    m4a4s should be top damage for this class
   Spawn stats:   none

Name:   Shielder
   Role:   Damage Taker/Giver (Engineet Alternitave)
   Skill1:   Shield (create Aoe burst on self. like medic hp regen. that knocksback all enimies in a range equal to level at a frequency equal to level - Max level should not be immortal)
   Skill2:   Hp boost
   Skill3:   Hp Regen
   Skill4:   Damage Boost
   Guns:    SMG/pistol ONLY
   Spawn stats:   none

-Zombie Skills- I don't understand why the server is limited to not having smokers. i love um. maybe bosses can use some of the fallowing commands to be alittle harder.

ive seen a server use a sm_teleport @t @me cmd alongside of a team knockback skill to fling zombies onto illegal spots and over cades (but that was css. Both commands work in csgo so...)
SetEntityRenderColor (client, 255, 255, 255, #) where # = 10-50
NoClip Zombie FTW!!!!

-Little Things-

Medic pp bizon is purchased before mp7. seems to be a downgrade maybe remove medic mp7
medic could speed more then increased fire rate.
shotgun fire skill is redundant. every bullet already slows bringing shotgun class to 3 usable skills
shotgun could use lower reload time if its possible to create that skill
sniper could use a pickme up as well lower reload time and increased fire rate may help their alot. in place of hp regen
Engineer is truly op maybe 1 cade per lvl for a max of 10 is better then 4 per lvl to max of 40.
Engineer can Loose Ammo or Damage
zombie transparency could be set to 50% on day 9 to make it more ghostly
Boss on day 23 seems to go invisible like css slimer but i think the min transparency should be 10%
skybox is nice as black... but alittle bland. i like cs_baggage_skybox_
maps seem too bright
ambient sounds may make it spooky.


Really hard to read dark text on dark backround.

ZombieHell RPG CS:GO Bug Report / Missing maps in map pool
« on: September 18, 2016, 08:09:08 pm »
in CS:GO Only stock maps appear in nominate and vote. noticed it saterday.

ZombieHell RPG CS:S Bug Report / Chat Tags
« on: September 17, 2015, 09:53:40 pm »
My [Kill Stealer] (yellow) chat tag is missing even though i reconnect and re-equip. Though, it still shows up in my !store/inventory/chat tags.

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