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Author Topic: New Servers/Improved Performance/Bugs  (Read 1613 times)

Offline |NotD| C0d3.Drrk

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New Servers/Improved Performance/Bugs
« on: August 23, 2016, 02:47:39 pm »
NotD, we have switched to a faster host that is more centrally located for ping times.

Most users should now be less than 60 ms anywhere in the country if they have a decent internet connection/no backend issues.

We now have changed how the databases/website/game servers all communicate with each other.  The response time should be much faster for loading store data/forum data etc that previously needed to communicate from servers across the country.

We have re-written the code for RPG to use a static method of saving and loading data.
Previous method:
Request would go to update data.
Game plugin would grab serial number. 
This would then compare the serial to a list of serials to find where your information is stored. 
It would then have to request to grab the data.

Current method:
Uses existing client number already found -> update or get data.

I have several bugs we have found so far.  If you find any bug.  Please post it either in this thread or one of the threads opened for it in the CSS/CSGO forums.